Experiments/Hairline Figures Lab

Experiment / demo

Line figures that answer the pointer.

An exploration of the Hairline skill.

Controls

What the library actually takes.

Intensity, theme, and the accessible name are options on every figure. Stroke is the --hairline-stroke custom property, in CSS pixels at any size. On this dark page the lit stroke is the accent. On paper it is the ink, because a thin accent line fails there. Auto follows the page, so it matches dark.

01 / Riffle

The card under the pointer stands up. A stronger intensity spreads the ripple further. Arrow keys walk the cards.

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02 / Terrain

Pillars rise around the pointer. A stronger intensity widens the area that rises.

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03 / Exploded

Moving across opens the window. Moving down picks a layer. A stronger intensity opens the gap further.

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04 / Keyboard

The key under the pointer sinks, and its neighbors follow. A stronger intensity widens the patch.

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05 / Laptop

The pointer's height sets the lid, and the lid follows on a spring. A stronger intensity lets it open wider.

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06 / Phosphor

The matrix plays a loop and fades where the pointer paints. A stronger intensity makes the trail linger. It holds still if you prefer reduced motion.

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07 / Stack ยท drawn with hairline-create

A deck of plates.

Five interface cards on a plinth, already stepped, the top card's corner square bright. The pointer picks a card from where it rests. That card slides out and rises, and the cards near it loosen, less the farther they sit. The read-out names the card. Intensity is how far the chosen card travels: 6, 16, and 34 at the slider's three marks. It leans on rules 01, 02, 05, and 08.

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