Experiments/Visual Systems
Lab / Visual systems
Procedural studies for agentic systems, composable interfaces, trust layers, and machine-readable products. Each piece runs on simulated data and generative motion. It is a way to feel how future software might behave before it becomes a product.
Grouped into four families and drawn in code from a shared set of primitives. No real telemetry. Motion pauses when a piece scrolls offscreen, heavier simulations are budgeted, and everything respects reduced-motion settings.
networks & agents
Graphs, particles, routing, and identity: how requests and actors move through a system.
Nodes drift under flow noise and briefly link into constellations that dissolve.
Packets pulse across a sparse graph as requests move between agents, tools, and services.
A branching audit graph where events appear, connect to an authority, and scroll into history.
A rotating point cloud that breathes and distorts as an identity resolves.
Embedding-like clusters slowly reorganize as nearby meanings pull and release.
Curved threads weave between modules, agents, tools, and outputs.
protocols & trust
Radial systems, access states, and partitioning: permissions, credentials, and consensus.
A radial map of rings and orbiting nodes that breathes like a living protocol.
A compact core ringed by tilted orbits carrying satellites, credentials, and encrypted fragments.
A grid of cells resolving between locked, idle, active, and granted access states.
Drifting sites partition the field into cells that continuously merge and reshape.
Concentric bands imply raw input being filtered inward toward a compact decision core.
Weak signals pulse into temporary failure paths across a sparse risk map.
fields & dynamics
Continuous fields, simulation, and nonlinear motion: pressure, emergence, and drift.
Stacked ridgelines shift over a scalar field: simulated terrain, confidence, or load.
A flow field of fading traces standing in for latency, risk, attention, and demand.
A reaction-diffusion system forming and dissolving Turing patterns, like model internals.
The Aizawa attractor drawn as a slowly rotating comet trail through phase space.
Overlapping gratings counter-rotate so interference patterns emerge from the raster.
Nested partitions split and pulse like attention, budget, or context being allocated.
Events drop into a field and create interference rings that reveal downstream effects.
signals & surfaces
Telemetry, text, glitch, and composed structure: the machine-readable surface layer.
Stacked signal lanes, a spectrogram band, and a sweeping readout over a faint grid.
A mono glyph field that scans and flickers, briefly aligning into readable regions.
UI fragments drift apart, snap into a composed layout, then reconfigure in slow motion.
A procedural data texture smeared by moving glitch slices and a read-head scanline.
A field of voxels rising and dissolving like infrastructure being allocated.
A radar sweep exposes packets, queue pressure, and latency fronts across a half-plane.
Layered bands of change move like geological strata with commit markers embedded.