Portfolio/Qualcomm FLO TV
2009–2010
Product / Automotive Infotainment System
A first-of-its-kind in-vehicle broadcast video system with dual remotes, multiple screens, onboarding, payment, and dealership distribution.
I led product and interaction design across the service, in-car UI, remote controls, onboarding, payment, account flows, and life-like vehicle prototypes.

Contribution
Led material UX and product work across the in-vehicle service, interaction model, prototypes, testing, and partner delivery.
At a glance
Product context
The FLO TV Rear Seat Entertainment system was an in-vehicle video product built around Qualcomm's nationwide mobile broadcast network. It combined dual remote controls, multiple screens, subscription and activation flows, vehicle electronics, and dealership distribution.

Challenge
There was no established model for how families would discover and watch live content across multiple screens in a car. The product also had to respect driver-distraction constraints, work with physical remote controls, and make an unfamiliar subscription service understandable.
I worked with Chrysler's design team, frog design, engineering, and the FLO TV UX team to prototype and test interaction models under realistic conditions.
My contribution
I was the lead experience designer, responsible for product and interaction design across the guide, remote-control behavior, onboarding, activation, payment, account management, testing prototypes, and the in-car experience.

Prototyping
I first built the concept into my Toyota 4Runner, then created a more life-like research setup in a rental minivan. The test vehicle supported front- and rear-seat viewing, remote-control events, and a server-driven interactive prototype.



Outcomes
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