Portfolio/Volvo Group

2014–2015

Prototype / Volvo Digital-Physical UX Prototyping System

Prototyping connected driver experiences with real vehicle data

A hardware and software prototyping system for exploring connected driver experiences with real vehicle data and physical controls.

I co-created and led the capability, connecting UX, creative technology, vehicle data, physical controls, mobile interfaces, and service concepts.

  • Prototyping
  • Mobility & Automotive
  • Connected Products & Services
The prototype combined tablets, Arduino, 3D-printed controls, and replayable CAN/LIN vehicle data to test driver experiences as connected systems.
The prototype combined tablets, Arduino, 3D-printed controls, and replayable CAN/LIN vehicle data to test driver experiences as connected systems.
Company
Volvo Group
Role
Head of UX
Period
2014–2015
Type
Prototype
Delivery
Working vehicle-data platform

Contribution

Co-created and led the prototyping capability: its technical and experience architecture and the collaboration across design, product, and engineering. The downstream truck interfaces are shown as production lineage, not as my design.

At a glance

  • CAN + LIN data
  • Physical controls
  • In-house capability

Context

Static screens could not represent the connected driver experience

I co-created and led a prototyping system that helped Volvo teams explore connected driver experiences across hardware, software, sensors, and services.

The challenge was to prototype a holistic experience when mobile apps, APIs, cloud services, vehicle data, physical controls, and in-car interactions all need to work together. Static screens and transition charts could not make those relationships tangible enough to evaluate.

Volvo prototyping system
A Volvo driver-experience prototyping system using off-the-shelf components, Arduino, and 3D-printed controls.

My contribution

Create a shared bridge between experience design and vehicle technology

I connected UX, creative technology, vehicle data, physical controls, mobile interfaces, and service concepts around a reusable prototyping capability.

  • Co-created the technical and experience architecture
  • Framed the system around realistic vehicle states and end-to-end journeys
  • Led collaboration across design, product, and engineering
  • Used tangible prototypes to replace unnecessary specification overhead

System design

Replay real vehicle data through flexible physical controls

The system used tablets, Arduino, 3D-printed controls, and a custom CMS that could ingest and replay captured CAN and LIN data. This made it possible to test interaction models with realistic vehicle states while keeping the physical setup flexible enough to change quickly.

Steering wheel prototype
A close-up of the steering wheel, Arduino, and 3D-printed controls used to prototype layouts and interaction models.

These environments made it possible to visualize, test, and discuss connected-product ideas earlier and with higher fidelity than static screens. They also helped bridge technical and creative execution without increasing documentation overhead.

Outcomes

An in-house capability for earlier, higher-fidelity decisions

  • Improved Volvo's ability to develop distinctive connected-product interfaces
  • Shortened the path from concept to testable driver experience
  • Increased cross-functional collaboration between design, technology, and product teams
  • Built in-house capability for strategically important connected experiences

Downstream production lineage

A system for complete driver environments

The system was designed to explore more than one screen. It connected vehicle state, glanceable primary information, secondary touch interfaces, steering-wheel and physical controls, connected services, and the living environment inside the cab.

Public launches from 2017–2018 make that whole-environment problem visible across Volvo Trucks, Mack Trucks, and Renault Trucks. The repeated architecture is consistent with the system-level direction we were helping Volvo Group explore in 2014–2015: driver information in the cluster, deeper tasks on a secondary display, frequent actions near the driver's hands, and physical controls retained for safety-critical and work-specific tasks. These are public production references, not interfaces I claim to have personally designed.

Volvo VNL production driver environment
Volvo VNL: 2017 public production reference. A complete driver environment: primary information, steering-wheel controls, secondary infotainment, and the living space in one view.
Mack Pinnacle and Granite production driver environment
Mack Pinnacle and Granite: 2017 public production reference. Co-Pilot driver display, smart wheel and stalk controls, touchscreen, and retained physical work controls.
Renault Trucks Roadpad production driver environment
Renault Trucks Roadpad: 2018 public production reference. Navigation, phone, media, and camera functions in a secondary in-cab touchscreen.

These examples demonstrate downstream product lineage and the breadth of the systems problem; they do not establish individual authorship, a shared production codebase, or direct causation.

The rollout spanned regional, long-haul, vocational, construction, and heavy-haul vehicles. Its significance is not visual similarity alone, but the recurring balance between digital information, touch interfaces, nearby physical controls, and the larger driver environment.

2017–2018

Concentrated production rollout

Official product launch materials

3

Volvo Group truck brands

Volvo Trucks, Mack Trucks, Renault Trucks

10

Named vehicle families or ranges

Public launch record

Production references

Official launch evidence

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