Portfolio/CEVT / Lynk & Co

January 2016

Product / Lynk & Co Infotainment UX Review

A one-day expert review of a pre-production infotainment system

A rapid expert review that exposed systemic usability and delivery risks in a pre-production vehicle interface, helping senior leadership reset the product, team, and supplier approach.

I independently evaluated a pre-production infotainment system, translated interaction failures into product and organizational risk, and presented a prioritized roadmap to senior leadership.

  • Mobility & Automotive
A later production Lynk & Co interior, not the pre-production system evaluated in 2016. My contribution was the independent review and recommendations, not the released interface design.
A later production Lynk & Co interior, not the pre-production system evaluated in 2016. My contribution was the independent review and recommendations, not the released interface design.
Client
CEVT / Lynk & Co
Role
VP CX & Head of Innovation, DMI
Period
January 2016
Type
Product
Delivery
Expert review + redesign roadmap

Contribution

Independent one-day expert evaluation, a 33-page report, and a presentation to senior management. No involvement after delivery, and no authorship of the released interface.

At a glance

  • One-day onsite evaluation
  • Team reorganization followed
  • System + supplier redesign

Context and constraint

Diagnose a complex vehicle interface in one day

CEVT was developing the in-vehicle infotainment system for the new automotive brand that became Lynk & Co. Senior leaders wanted an independent view of the pre-production experience before the product moved further toward release.

I had one day of onsite access to the center-console hardware and software. This was an expert evaluation rather than a full usability study: the goal was to identify systemic risks quickly, show where deeper testing was needed, and give leadership a practical basis for action.

Pre-production infotainment test hardware
The system was assessed on its actual pre-production hardware so interaction, visual density, touch behavior, and driving-context risks could be considered together.

My contribution

Turn detailed interface defects into an executive decision tool

I independently inspected the system, documented screens and interactions, reviewed the experience against established human-factors and interaction-design principles, and produced a 33-page report with prioritized recommendations.

  • Evaluated navigation, information architecture, touch behavior, feedback, consistency, and cognitive load
  • Connected screen-level issues to driver attention, product quality, brand perception, and delivery risk
  • Distinguished incomplete pre-production details from patterns that suggested deeper design and organizational problems
  • Presented the findings and recommendations directly to senior management
Selected page from the overall UX assessment
The report combined annotated product evidence with an assessment of the broader interaction model. Selected excerpts are shown here; software identifiers, test data, and other internal details have been omitted.

What the analysis revealed

The visible defects pointed to a system without a coherent interaction model

The review found a busy, deeply nested interface with inconsistent patterns and an unusually high burden on the driver. Some screens behaved like desktop software translated to a touchscreen rather than an experience designed around quick recognition and low-attention interaction.

One striking symptom was the use of 62 popups, including 12 that were empty. Elsewhere, primary media screens exposed roughly two dozen choices at once, while inconsistent alignment and controls made the experience harder to scan and predict.

Redacted report page analyzing popup behavior
The popup analysis showed how repeated local design decisions interrupted flow and removed context. Test data has been redacted.
Report page analyzing media navigation and visual structure
The media review connected visual clutter and weak hierarchy to slower decision-making in a context where attention is scarce.

From interface defects to product risk

Reframe usability as a product, brand, and organizational issue

The report did not stop at a list of screen defects. The same inconsistencies appeared across navigation, terminology, feedback, layout, and touch behavior, suggesting that ownership and decision-making were fragmented across product, design, engineering, QA, and suppliers.

That changed the conversation. The risk was not simply that individual screens needed refinement; the product needed a clearer interaction model, stronger user-centered validation, and an organization capable of maintaining coherence across the system.

Recommendations

Address the system and the conditions that produced it

The roadmap combined immediate interface priorities with changes to product development:

  • Redesign the interaction model for touch and the driving context
  • Simplify navigation, reduce cognitive load, and establish consistent behavior across the system
  • Test representative tasks with drivers instead of relying on specification compliance alone
  • Give experience quality clear ownership and measurable success criteria
  • Bring product, design, engineering, QA, and suppliers into a more integrated delivery model
  • Use iterative development and validation to surface risks earlier
Report page describing the proposed product organization
The recommendations addressed team structure and supplier collaboration because the interface problems could not be solved sustainably at the screen level alone.
Report page outlining the evaluation methodology
The rapid review drew on established usability principles and automotive interaction research, while explicitly recommending deeper research and testing before release.

What changed

A review that became a wake-up call for senior leadership

From the follow-up information I received, senior management treated the report as a wake-up call. The organization adopted most of the recommendations, reorganized the team, redesigned the system, and selected new hardware suppliers.

My involvement ended after delivering and presenting the review. I therefore do not claim authorship of the released interface or attribute individual production decisions to this work. The value of the engagement was making the scale and interconnected nature of the risks visible early enough for leadership to act.

Later production Lynk & Co vehicle interior
A later production Lynk & Co vehicle, shown only as product context. I had no involvement after the review and do not present this released interface as my design.

Reflection

Rapid expert reviews are most useful when they reveal where to investigate next

A concentrated review can expose patterns that are difficult to see when teams are absorbed in delivery. It is not a substitute for sustained research or validation, but it can create the shared language and urgency needed to begin that work.

In this case, the most consequential contribution was connecting interface evidence to the product-development system behind it. That made the report useful not only to designers, but to the senior leaders who could change the team, suppliers, and direction.

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